Tuesday, October 30, 2012

Nexus 10: Hands-On With Google and Samsung’s iPad Challenger

The big bragging point Google is pushing with its new Nexus 10 tablet is its iPad-besting display: more than 4 million pixels, 300 per inch, spread across a 10.055-inch display. The 2560 x 1600 resolution is the highest on any tablet ever to hit the consumer market. Everything looks good. Books, magazines, movies, apps, photos. Everything. Honestly, though, it’s not that big of a deal. It’s expected. Anything less would have been a failure on Google’s part. Apple’s iPads (third or fourth generation) and their 2048 x 1536 pixel displays are still gorgeous. When you sit a Retina-display-equipped iPad side-by-side with a Nexus 10, the difference really comes down to personal preference. They’re both gorgeous, both nearly as good as the printed page. They’re so dense that distinguishing between pixels with the naked eye is nearly impossible. Hell, Samsung, the company that actually produces the Nexus 10 (which it designed in collaboration with Google) makes a lot of the Retina displays used in the Apple’s iPads. On top of all that, we’ve seen Android tablets with Retina-quality displays before — let’s not forget the beautiful Asus Transformer Pad Infinity while we’re talking big, beautiful tablets here. But while it’s the display that will get the most attention here, the Nexus 10 really is about much more. I’ve been using one for the last day, and what I’m most surprised by is how much more satisfying it is to use than any of Samsung’s previous tablets. There are currently 15 Android tablets listed on Samsung’s website — a 7-inch Galaxy Tab here, a Galaxy Note 10.1 there. These are some of the best tablets on the market, but none of them feel terribly important or special. The Nexus 10 does. First, because it’s a Nexus device, this tablet runs a pure version of Google’s Android operating system — specifically the awesome new Android 4.2 Jelly Bean. Free of any UI tweaks, skins, or overlays, this is easily the best Android experience out there. And it’s made even more so because of the Nexus 10′s horsepower, including 2GB of RAM and Samsung’s 1.7GHz Exynos 5 dual-core CPU. Everything feels fluid and quick, and that’s important, because Android tablets tend to stutter in even their most fundamental of functions, such as simple swipes between home screens or when multitasking. Now, the Nexus 10 hasn’t been perfect in my time with it so far. There’s often a one-second delay as the OS catches up when I rotate from landscape to portrait, which is a bit bothersome. It makes me wonder if this problem would exist if Google had pushed for a quad-core processor (as are used in the Nexus 7 tablet and Nexus 4 phone) inside of the Nexus 10. Still, the Nexus 10 feels plenty fast. As we first saw on the Nexus 7, Google is focusing the Nexus 10 on the content you have purchased (or at least the stuff Google hopes you will purchase) from the Google Play digital storefront. Turn on the Nexus 10, set it up, and you’ll be greeted by a large My Library widget on the main home screen. The My Library displays the books, magazines, music, TV shows and movies you’ve recently read, watched or listened to. If you haven’t bought anything from Google Play yet, you’ll still see stuff pop up — a copy of Ice Age to stream, downloads of Treasure Island and the Three Musketeers or the latest issue of Esquire (all of which come free to Nexus 10 owners). Tap on any item in the widget and you’ll be taken into Google’s Music, Books, Magazines or Movies apps, which take you back out to Google Play when you want to buy something. The message is clear — Google wants to make the Nexus 10 a device for fun. The design of the tablet reinforces this. The back panel is a grippy plastic that makes the Nexus 10 much better than previous Samsung tablets and even the iPad for one-handed use. The front-facing speakers sound as good as can be expected of this sort of tiny built-ins. (Connecting a nice set of headphones or a bluetooth speaker is always a better way to go.) The tablet also has rounded corners and a nice wedge shape, slimming down to its bottom edge, that makes it a bit friendlier to hold for longer stretches of time. I’ve still got a lot of testing to do with the Nexus 10 before a full-on review, but so far it feels more like a bigger version of the fantastic Nexus 7 than just another “me too” 10-inch tablet. This is an achievement for Google, considering how completely forgettable most large Android tablets are.

Consolation Prize: The Game Console Is Dead. What Will Replace It?

In November, Nintendo will release Wii U, the first update to the groundbreaking motion-controlled gaming console that took the industry by storm in 2006. Pundits and developers presume Sony and Microsoft will quickly follow suit with their own updated game consoles — also the first in years — though neither have confirmed it. Assuming all of these new machines arrive as predicted, they’ll hit store shelves at nearly the exact moment when the venerable game console, and the business model that sustained it, became obsolete. In the history of videogames, devices designed primarily to play games have dominated more versatile machines by offering more software and a significantly better gaming experience. The last generation of devices has been bigger than any previous one. Microsoft, Sony and Nintendo combined have moved over 225 million home game consoles since their launches in 2005 and 2006. That’s a stunning success, especially when you consider the consoles were just a Trojan horse for the real business of selling billions of game titles at a wallet-thinning $40 to $60 a pop. And that’s not all. In predictions about the race to own the living room, disrupt cable television and remake the entire entertainment industry, consoles often figure near the top of the list. Microsoft crows repeatedly that its Xbox platform, though not its biggest money maker, is probably its greatest success since Windows 95 and Office. Nearly seven years have elapsed since Xbox got an update — an eternity in hardware manufacturing. In that time, the $67 billion worldwide game business has shifted radically, forcing far-reaching changes in everything from pricing, game design, distribution, audience expectations and devices. Anticipating the shifting sands for consoles, Microsoft this week unveiled a slate of new features for Xbox that aim to turn it into a new type of entertainment platform with hooks to mobile devices, cheap gaming apps, video streaming and music — a move that comes even as it is poised to release the latest sequel in its blockbuster Halo franchise. The dual message couldn’t more clear: Consoles are bigger than ever, and they need to change immediately, or die. “Consoles, in terms of the way that they’ve been operating and failing to evolve, have to change,” says Mark Kern, head of the game developer Red 5 Studios. “The console model is hamstrung by the whole box-model mentality, the idea that you pay $60 for a game and you go play.” The most obvious disruptor has been mobile apps, which offer pretty good game play on cellphones and tablets for one-tenth or less the price of console games, and very often for free. Other trends include the explosion of social gaming, also mostly free, and the resurgence of PC games, which are now typically cheaper and more flexible than console games, tapping into new online distribution platforms that make them far more convenient to purchase. None of the game industry insiders Wired interviewed for this story were ready to call the age of the consoles well and truly over. Cinematic graphics, intense play, stories with the narrative sweep and character development of a well-crafted novel: These will keep the fans coming, most argued, in smaller numbers, perhaps, but just as devotedly as ever. At the same time, all of the companies they work for are well underway with plans for radical overhaul, signaling a clear understanding of what is coming — and more to the point, what has already arrived in the market full force. The videogame console as we’ve always known it actually died a few years ago. It keeled over somewhere around the time that Microsoft redesigned the Xbox 360’s user interface so you had to tab through “Bing,” “Home,” “Social” and “Video” before you got to the tab marked “Games.” Ever since, the big three makers have been bending over backward to show that their boxes aren’t just dumb game players but connected everything-machines that play more Hulu than Halo. The pressure to evolve even further has become immense now that the quality gap between cheap-or-free games and full-price ones is narrowing. The best iPad games look like middle-of-the-road Xbox 360 games. Your smartphone is quickly getting to the point where its hardware could display good-looking games in 1080p on your television, and it won’t be long before your phone and TV can sync up without cables. The result: Years from now, 225 million devices will almost certainly be seen as the point at which the console business peaked. Gamers are going elsewhere for their fix. The console’s time at the top of the heap is drawing to an end, and these machines won’t survive without radical change. “Everybody who is paying attention is seeing the tectonic plates under the game industry shifting pretty dramatically,” says David Reid of CCP Games, which is bringing a free-to-play shooter called Dust 514 to Sony’s PlayStation 3. “The core model is eroding.” Consoles used to do everything best, but those strengths are now being wiped away. Unlike PC games, which may require finicky custom settings, consoles “just work,” fans have long pointed out. Well, so does the iPad. Consoles are cheaper than PCs? Not when you factor in the growing disparity in game prices. Consoles have all the good content? Well, if you want Nintendo- or Sony-exclusive games, you’ll need to buy their hardware. But for many gamers, Angry Birds is becoming more attractive than Mario. The ripple effects, if you can call a giant tsunami a ripple, are already washing over the game industry. These days, makers of high-end console games need to sell more and more copies, at higher and higher prices, because triple-A game development is getting exponentially more expensive. That’s creating sticker shock for fans, who are increasingly being asked to pay far more than the standard $60 to absorb crippling development costs. Game publishing giant Ubisoft’s plan to squeeze $150 out of its most diehard Assassin’s Creed III players on day one is typical: $120 for a “limited edition” game package and $30 for a “season pass” of downloadable extra game content, to be drip-fed over the next year. Gaming aficionados will pay up, they say, because the bigger games are of higher quality. But only a handful of developers can now afford to play in this rarefied and risky space, and even for these few, the returns will be smaller. The new leaders in the game, insiders predict, will be those who can shift resources into less ambitious, higher-return products, leaving the future of high-end games in serious doubt over the long haul. “In game design,” says Red 5’s Kern, “the optimal strategy for any game tends to fall to the player known as the min-maxer. A min-maxer quickly finds the advantageous parts of the game and optimizes by dumping all of their gold, all of their skill points into the things that allow them to win the game. And they put nothing into the other stuff.” “Game companies can’t have it both ways. They’ve got to min-max.”

Sunday, January 8, 2012

Samsung’s New Ace Plus.... Deja Vu


Recently seen on Wired.com (source: http://www.wired.com/gadgetlab/2012/01/samsungs-new-ace-plus-looks-curiously-familiar/) the new samsung ace plus or iphone 3g lookalike. I leave the deciding to you. All I can say personally after reviewing it myself. If it works why not just go with it. The iphone feel is world known and accepted due to its ease of a touch screen and one simple button. I also do feel that the lack of originality that Samsung had with this product is very depressing from such a well known company for innovative ideas and design. I guess all we can do is wait and see if there will be suit by apple or if samsung wins this round.

-Emanuel Permane

Nginx Nginx Nginx!

Nginx appeared in 2004 light open source server whose growing user numbers seems to pose a challenge to the all mighty Microsoft IIS. Nginx boasts powering 12.18 percent of the worlds active websites.

The popularity behind Nginx is its lightweight and versatile appeal, even when compared to apache which powers over 57 percent of the world's active websites.

So keep on the look out for more from Nginx because they are here to stay.



-Emanuel Permane

(source: http://www.webmonkey.com/2012/01/open-source-upstart-nginx-surpasses-microsoft-server)

Speaker and stand

Recently released was the Ipad stand with Bluetooth speaker as reviewed by wired.com (source:http://www.wired.com/gadgetlab/2012/01/cute-bluetooth-speaker-doubles-as-a-kitchen-stand/)

It comes with rechargeable li-ion battery and allows the iPad to work in landscape or portrait mode and overall seems like a novel idea. Most stands I find force you to use landscape or use portrait and even though this speaker is roughly $100. I feel its a great investment for it's ease of use and also its functionality.

-Emanuel Permane